Ninja Character
This project was developed as part of my study journey following a course by @jhill, using a provided reference as a base. The goal was to go through the full character creation pipeline, from sculpting to real-time presentation.
I handled the entire workflow, Sculpting, modeling, Retopology & UVs,Texturing. Integration in Unreal Engine,Lighting and cinematic presentation
This project also represents my first approach to stylized anime-inspired characters, focusing on improving shape language.
The final presentation was enhanced through lighting and post-processing to improve readability and impact.
This character is based on a concept by @舰真